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Gemma Clancy February 01, 2019 6 min read

Games to have up your sleeve that require little to no equipment!

I like to have a few games up my sleeve for when I relieve (most of these I picked up when I was a full-time teaching so I may have tweaked the rules or forgotten the exact rules) but the great thing with games like this you can change them to suit the class.

I also like them because I know they're the ones that are wildly popular with kids, they require little to no equipment and have limited rules, which makes it easy when teaching a new class. Enjoy! 

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Night at the Museum 

(this is definitely a fav of the kids)

 

Aim

For the night guard to get everyone out by spotting the statues move

Players

1 or 2 Nightguards (2 children)

Museum Statues (rest of the class)

Set up  

Turn out all the lights in the class, make it as dark as possible.

Send the 2 Night guards outside while the rest of the class find a position in the class (under the tables, sitting in a chair, standing etc) and stay as still as a statue.

How to Play

Once the class are frozen like statues you can call the Nightguards back in.

Their aim is to find anyone moving. If one of the statues (children) move, then they are out and have to go sit in a designated place in the class.

The statues move when the Night guards have their backs to them, they have to be quick before they are spotted. Movements can be big or small but they just can’t be seen.

Another twist, instead of having all the children sitting out and waiting when one statue gets out they can tap someone back in.

 Winner

The last person to not be caught by the Night Guard.

  

Silent Koosh

(A fav of mine when it’s been a hectic day)

 

Aim  

The last child to have the Koosh in their hands with everyone else sitting down

 Players  

Everyone

 Set up  

Children find a space in the class (or outside but needs to be within underarm throwing distance)

 How to Play

Children underarm throw the koosh to each other in the class.

If someone drops it, they’re out and have to sit down where they are.

If it’s an unfair throw, then the person who threw it is out.

If they throw it back to the person who threw it to them, then they’re out.

The koosh gets passed around the room.

Usually, the children will catch it with 2 hands. If someone catches the koosh with one hand, then the person who threw it is out.

The key here is Silent Koosh! The children are not allowed to blame or celebrate. They love this as they’re trying to hold it in as much as they can. If they speak then they have to sit down.

 Winner

The last person with the Koosh in their hand with everyone else sitting down.

 

 

Squashed Tomato

(The name of this game can be changed to anything!)

 

Aim

To guess who said “Squashed Tomato”

 Players

1 Guesser

The rest of the class

 Set up

Children sitting on the mat

1 child facing the opposite way on the other side of the class

 How to Play

Choose one child to go stand on the other side of the classroom facing the opposite way.

Point silently to one of the children on the mat to say “Squashed tomato” in a silly voice.

The child guessing then gets to turn around and have 3 goes at choosing who they think said it. If they don’t guess, then they swap with the person who had put on the silly voice.

If they do guess who it was, then they get to have another guessing round with a new person saying “squashed tomato.”

 Winner

If they guess who said “squashed tomato” before their 3 guesses are up.

The person who stays in for the most rounds.

 

 

Who Am I?

(I’ve played this as low as yr 3. You can adapt or tweak ideas/rules to suit the year group)

 

Aim

To guess who they are by working out which name is written on the board behind them

 Players

1 person guessing

The rest of the class

 Set up

1 person stands at the front of the class, facing the children with a board behind them.

The rest of the children facing the child guessing.

 How to Play

Pick someone to think of someone famous (sports star, politician, actor, musician, cartoon etc)

Get them to whisper it in your ear and write it up on the board so the child who will be trying to guess who they are can’t see it.

The child guessing can ask Yes or No questions.

Eg, Am I a boy? Do I play a sport? Am I real? (usually for cartoon characters)

The Class can only say yes or no. Sometimes I like to add in “Give us a Clue” round but again you can tweak it to suit the age level.

 Winner

The person guesses who they are by piecing together all the clues.

You can put a limit of say “20 questions”

 

 

Ultimate Tag

(Such a fantastic, self-running game. Keeps everyone involved all the time)

 

Aim  

To stay up running around without being tagged

 Players

Everyone is in at the same time

 Set up

Find a space within a certain area (eg half a tennis court or something with boundaries)

 How to play

Everyone starts by being in.

When you say “Go” the children run around and try and tag each other.

If they tag someone, that person sits down

If they both tag each other at the same time, they play paper/scissors/rock, whoever loses sits down.

For the child who is sitting down to re-join the game, they have to keep an eye on the person who tagged them because they are waiting for someone else to get that person out. Once someone else gets that person out and they have to sit down, the other child who has been waiting gets to pop back up and rejoin the game.

 Winner

This game just goes on and on, there is no real winner in this one

 

 

 

School Hunt

(I forgot this does require some bands or bibs, enough for a whole class. I also knew my class really well so I was able to do this throughout the whole school - toilets and classroom blocks were off limits. However, you could keep it to a more restricted area if you don’t know the kids that well, but the kids dooo love having the whole school)

 

Aim

To turn the whole class into taggers

 Players

4 taggers (to begin with)

Rest of class

 Set up

Taggers wear bibs and give the class 30 seconds to go and run/hide anywhere in the school.

 How to play

All the kids except the taggers run off and move to other parts of the school.

The taggers then run after them, once a child gets tagged they have to run back to base (usually where you are standing) and grab a bib which then makes them a tagger. They then run off to go help the rest of the taggers to find the class.

(This works really well with 2 classes joined as wel)l.

 Winner

The last person not to be tagged

 

 

Seaweed

 

Aim

To get from one end of the court to the other without being tagged

 Players

4 taggers

Rest of class

 Set up

4 taggers stand 1/3 of the way down the court (or if you’re playing on a field 5-10m away)

Rest of the class stand at one end of the court

 How to Play

One of the taggers call someone in the class “John”

That person can start running alone or they call “Seaweed”

Once they call Seaweed, everyone runs to the other end of the court.

The taggers try to tag the children as they pass through and if they do, they have to stay where they got tagged, feet planted on the ground, arms out and become like seaweed.

Seaweed can now tag children when they pass them but they can’t move their feet to get them. Once the remaining children have made it to the end of the court, it’s one of the other taggers turn to call someone and the game repeats until there’s only one person left.

 Winner

The last person to not be tagged

 

  

Paper/Scissors/Rock/Hop

 

I thought it would be easier for me to post a video for this one J

https://www.youtube.com/watch?v=PcIord7RNAI